blob: 6ab0fca61f2fa2e0441852a7ff0a1df6a55806cf [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
void textureLoad_54a59b() {
uint2 arg_1 = (1u).xx;
int arg_2 = 1;
int arg_3 = 1;
float4 res = arg_0.Load(uint4(uint3(arg_1, uint(arg_2)), uint(arg_3)));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_54a59b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_54a59b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_54a59b();
return;
}