blob: c8a3fab1cb1661d972f310909e6bca20280aa408 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_17e988() {
float2 arg_2 = (1.0f).xx;
int arg_3 = 1;
float4 res = arg_0.Sample(arg_1, float3(arg_2, float(arg_3)), (1).xx);
}
void fragment_main() {
textureSample_17e988();
return;
}