blob: 14ba49d439e999b4fe9816426650dab75d0a6894 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_193203() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float4 res = arg_0.Sample(arg_1, float3(arg_2, float(arg_3)), (1).xx);
}
void fragment_main() {
textureSample_193203();
return;
}