#version 310 es | |
precision mediump float; | |
uniform highp sampler2DArray arg_0_arg_1; | |
void textureSampleBias_87915c() { | |
vec2 arg_2 = vec2(1.0f); | |
uint arg_3 = 1u; | |
float arg_4 = 1.0f; | |
vec4 res = textureOffset(arg_0_arg_1, vec3(arg_2, float(arg_3)), ivec2(1), arg_4); | |
} | |
void fragment_main() { | |
textureSampleBias_87915c(); | |
} | |
void main() { | |
fragment_main(); | |
return; | |
} |