D3D12: Empty CPU written range in Unmap calls on READBACK heaps In order to remove a warning in the D3D debug layer, this patch passes an empty range CPU written range to calls of Unmap on READBACK buffers. Bug: dawn:419 Change-Id: Ic4dcbf31beb3a257c3d88896f4bb97e19caf0cc6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24301 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.