| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/unittests/validation/ValidationTest.h" |
| |
| #include "utils/WGPUHelpers.h" |
| |
| class ComputePassValidationTest : public ValidationTest {}; |
| |
| // Test that it is invalid to use a buffer with both read and write usages in a compute pass. |
| TEST_F(ComputePassValidationTest, ReadWriteUsage) { |
| wgpu::BufferDescriptor bufferDesc = {}; |
| bufferDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::Uniform; |
| bufferDesc.size = 4; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); |
| |
| wgpu::ShaderModule module = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"( |
| #version 450 |
| layout(std430, set = 0, binding = 0) buffer BufA { uint bufA; }; |
| layout(std140, set = 0, binding = 1) uniform BufB { uint bufB; }; |
| void main() {} |
| )"); |
| |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}, |
| {1, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer}}); |
| |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, |
| { |
| {0, buffer, 0, 4}, |
| {1, buffer, 0, 4}, |
| }); |
| |
| wgpu::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, &bgl); |
| |
| wgpu::ComputePipelineDescriptor pipelineDesc = {}; |
| pipelineDesc.layout = layout; |
| pipelineDesc.computeStage.module = module; |
| pipelineDesc.computeStage.entryPoint = "main"; |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.SetPipeline(pipeline); |
| pass.SetBindGroup(0, bindGroup); |
| |
| pass.Dispatch(1, 1, 1); |
| pass.Dispatch(1, 1, 1); |
| |
| pass.EndPass(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Test that it is valid to use a buffer with a single write usage multiple times in a compute pass. |
| TEST_F(ComputePassValidationTest, MultipleWrites) { |
| wgpu::BufferDescriptor bufferDesc = {}; |
| bufferDesc.usage = wgpu::BufferUsage::Storage; |
| bufferDesc.size = 4; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); |
| |
| wgpu::ShaderModule module = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"( |
| #version 450 |
| layout(std430, set = 0, binding = 0) buffer Buf { uint buf; }; |
| void main() {} |
| )"); |
| |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}}); |
| |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}}); |
| |
| wgpu::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, &bgl); |
| |
| wgpu::ComputePipelineDescriptor pipelineDesc = {}; |
| pipelineDesc.layout = layout; |
| pipelineDesc.computeStage.module = module; |
| pipelineDesc.computeStage.entryPoint = "main"; |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.SetPipeline(pipeline); |
| pass.SetBindGroup(0, bindGroup); |
| |
| pass.Dispatch(1, 1, 1); |
| pass.Dispatch(1, 1, 1); |
| |
| pass.EndPass(); |
| encoder.Finish(); |
| } |
| |
| // Test that it is valid to use a buffer with a single write usage multiple times in a compute pass, |
| // even if the buffer is referenced in separate bind groups. |
| TEST_F(ComputePassValidationTest, MultipleWritesSeparateBindGroups) { |
| wgpu::BufferDescriptor bufferDesc = {}; |
| bufferDesc.usage = wgpu::BufferUsage::Storage; |
| bufferDesc.size = 4; |
| wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); |
| |
| wgpu::ShaderModule module = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"( |
| #version 450 |
| #define kNumValues 100 |
| layout(std430, set = 0, binding = 0) buffer Buf { uint buf; }; |
| void main() {} |
| )"); |
| |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}}); |
| |
| wgpu::BindGroup bindGroupA = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}}); |
| wgpu::BindGroup bindGroupB = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}}); |
| |
| wgpu::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, &bgl); |
| |
| wgpu::ComputePipelineDescriptor pipelineDesc = {}; |
| pipelineDesc.layout = layout; |
| pipelineDesc.computeStage.module = module; |
| pipelineDesc.computeStage.entryPoint = "main"; |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.SetPipeline(pipeline); |
| |
| pass.SetBindGroup(0, bindGroupA); |
| pass.Dispatch(1, 1, 1); |
| |
| pass.SetBindGroup(0, bindGroupB); |
| pass.Dispatch(1, 1, 1); |
| |
| pass.EndPass(); |
| encoder.Finish(); |
| } |