| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/unittests/validation/ValidationTest.h" |
| |
| #include "utils/WGPUHelpers.h" |
| |
| namespace { |
| |
| class QueueSubmitValidationTest : public ValidationTest { |
| }; |
| |
| static void StoreTrueMapWriteCallback(WGPUBufferMapAsyncStatus status, |
| void*, |
| uint64_t, |
| void* userdata) { |
| *static_cast<bool*>(userdata) = true; |
| } |
| |
| // Test submitting with a mapped buffer is disallowed |
| TEST_F(QueueSubmitValidationTest, SubmitWithMappedBuffer) { |
| // Create a map-write buffer. |
| wgpu::BufferDescriptor descriptor; |
| descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc; |
| descriptor.size = 4; |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); |
| |
| // Create a fake copy destination buffer |
| descriptor.usage = wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer targetBuffer = device.CreateBuffer(&descriptor); |
| |
| // Create a command buffer that reads from the mappable buffer. |
| wgpu::CommandBuffer commands; |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToBuffer(buffer, 0, targetBuffer, 0, 4); |
| commands = encoder.Finish(); |
| } |
| |
| wgpu::Queue queue = device.CreateQueue(); |
| |
| // Submitting when the buffer has never been mapped should succeed |
| queue.Submit(1, &commands); |
| |
| // Map the buffer, submitting when the buffer is mapped should fail |
| bool mapWriteFinished = false; |
| buffer.MapWriteAsync(StoreTrueMapWriteCallback, &mapWriteFinished); |
| queue.Submit(0, nullptr); |
| ASSERT_TRUE(mapWriteFinished); |
| |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| |
| // Unmap the buffer, queue submit should succeed |
| buffer.Unmap(); |
| queue.Submit(1, &commands); |
| } |
| |
| } // anonymous namespace |