| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/unittests/validation/ValidationTest.h" |
| |
| #include "common/Constants.h" |
| |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| namespace { |
| |
| class RenderPassValidationTest : public ValidationTest {}; |
| |
| // Test that it is invalid to draw in a render pass with missing bind groups |
| TEST_F(RenderPassValidationTest, MissingBindGroup) { |
| wgpu::ShaderModule vsModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"( |
| #version 450 |
| layout (set = 0, binding = 0) uniform vertexUniformBuffer { |
| mat2 transform; |
| }; |
| void main() { |
| const vec2 pos[3] = vec2[3](vec2(-1.f, -1.f), vec2(1.f, -1.f), vec2(-1.f, 1.f)); |
| gl_Position = vec4(transform * pos[gl_VertexIndex], 0.f, 1.f); |
| })"); |
| |
| wgpu::ShaderModule fsModule = |
| utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( |
| #version 450 |
| layout (set = 1, binding = 0) uniform fragmentUniformBuffer { |
| vec4 color; |
| }; |
| layout(location = 0) out vec4 fragColor; |
| void main() { |
| fragColor = color; |
| })"); |
| |
| wgpu::BindGroupLayout bgls[] = { |
| utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}), |
| utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}})}; |
| |
| wgpu::PipelineLayoutDescriptor pipelineLayoutDesc; |
| pipelineLayoutDesc.bindGroupLayoutCount = 2; |
| pipelineLayoutDesc.bindGroupLayouts = bgls; |
| |
| wgpu::PipelineLayout pipelineLayout = device.CreatePipelineLayout(&pipelineLayoutDesc); |
| |
| utils::ComboRenderPipelineDescriptor descriptor(device); |
| descriptor.layout = pipelineLayout; |
| descriptor.vertexStage.module = vsModule; |
| descriptor.cFragmentStage.module = fsModule; |
| |
| wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor); |
| |
| float data[4]; |
| wgpu::Buffer buffer = |
| utils::CreateBufferFromData(device, data, 4 * sizeof(float), wgpu::BufferUsage::Uniform); |
| |
| wgpu::BindGroup bg1 = |
| utils::MakeBindGroup(device, bgls[0], {{0, buffer, 0, 4 * sizeof(float)}}); |
| wgpu::BindGroup bg2 = |
| utils::MakeBindGroup(device, bgls[1], {{0, buffer, 0, 4 * sizeof(float)}}); |
| |
| DummyRenderPass renderPass(device); |
| { |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass); |
| pass.SetPipeline(pipeline); |
| pass.SetBindGroup(0, bg1); |
| pass.SetBindGroup(1, bg2); |
| pass.Draw(3, 0, 0, 0); |
| pass.EndPass(); |
| commandEncoder.Finish(); |
| } |
| { |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass); |
| pass.SetPipeline(pipeline); |
| pass.Draw(3, 0, 0, 0); |
| pass.EndPass(); |
| ASSERT_DEVICE_ERROR(commandEncoder.Finish()); |
| } |
| { |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass); |
| pass.SetPipeline(pipeline); |
| pass.SetBindGroup(1, bg2); |
| pass.Draw(3, 0, 0, 0); |
| pass.EndPass(); |
| ASSERT_DEVICE_ERROR(commandEncoder.Finish()); |
| } |
| { |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass); |
| pass.SetPipeline(pipeline); |
| pass.SetBindGroup(0, bg1); |
| pass.Draw(3, 0, 0, 0); |
| pass.EndPass(); |
| ASSERT_DEVICE_ERROR(commandEncoder.Finish()); |
| } |
| } |
| |
| } // anonymous namespace |