|author||Corentin Wallez <firstname.lastname@example.org>||Tue Jan 12 19:01:04 2021 +0000|
|committer||Commit Bot service account <email@example.com>||Tue Jan 12 19:01:04 2021 +0000|
Add the correct rpath to use Swiftshader / Vulkan on macOS Previously the @executable_path rpath was only added when doing component builds and non-component builds failed to find Vulkan and Swiftshader on macOS. Bug: None Change-Id: I0277566e4bf181703dff26bb1bf3e57858864009 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37442 Commit-Queue: Corentin Wallez <firstname.lastname@example.org> Commit-Queue: Austin Eng <email@example.com> Auto-Submit: Corentin Wallez <firstname.lastname@example.org> Reviewed-by: Stephen White <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.