[cmake] Disable vptr sanitizer on old Clang

The vptr sanitizer is enabled by -fsanitize=undefined only on older
versions of Clang. We want to enable it (GN enables it along with
is_ubsan), but tint_unittests fails with the version of Clang on our
Linux CMake bots (19.0.0) which seems to be a buggy old version, as the
error it produces seems to be incorrect (see bug).

tint_unittests passes locally on my machine with Clang 19.1.7, so gate
the vptr sanitizer on that version. Verified locally that the check
controls the flag as expected.

Whenever the bots' Clang gets upgraded, the sanitizer will turn back on
automatically. Or, using a hermetic toolchain (like HermeticXcode.cmake
but for Linux) would also fix it, but it's difficult to set up.

Additionally:
- Fix one more missing RTTI flag control.
- Document why we have the float-divide-by-zero sanitizer, since GN
  doesn't.

Fixed: 452389542
Bug: b:434977307
Cq-Include-Trybots: luci.dawn.try:cmake-linux-clang-dbg-x64-ubsan,cmake-linux-clang-rel-x64-ubsan
Change-Id: Ifcdbe04a3588db3543ac269d53471ce561551b20
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/267317
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
3 files changed
tree: cb20f23f011b46728ad475833fe454a471d6f217
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.