| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/metal/SwapChainMTL.h" |
| |
| #include "dawn_native/Surface.h" |
| #include "dawn_native/metal/DeviceMTL.h" |
| #include "dawn_native/metal/TextureMTL.h" |
| |
| #include <dawn/dawn_wsi.h> |
| |
| #import <QuartzCore/CAMetalLayer.h> |
| |
| namespace dawn_native { namespace metal { |
| |
| // OldSwapChain |
| |
| OldSwapChain::OldSwapChain(Device* device, const SwapChainDescriptor* descriptor) |
| : OldSwapChainBase(device, descriptor) { |
| const auto& im = GetImplementation(); |
| DawnWSIContextMetal wsiContext = {}; |
| wsiContext.device = ToBackend(GetDevice())->GetMTLDevice(); |
| wsiContext.queue = ToBackend(GetDevice())->GetMTLQueue(); |
| im.Init(im.userData, &wsiContext); |
| } |
| |
| OldSwapChain::~OldSwapChain() { |
| } |
| |
| TextureBase* OldSwapChain::GetNextTextureImpl(const TextureDescriptor* descriptor) { |
| const auto& im = GetImplementation(); |
| DawnSwapChainNextTexture next = {}; |
| DawnSwapChainError error = im.GetNextTexture(im.userData, &next); |
| if (error) { |
| GetDevice()->HandleError(InternalErrorType::Internal, error); |
| return nullptr; |
| } |
| |
| id<MTLTexture> nativeTexture = reinterpret_cast<id<MTLTexture>>(next.texture.ptr); |
| return new Texture(ToBackend(GetDevice()), descriptor, nativeTexture); |
| } |
| |
| MaybeError OldSwapChain::OnBeforePresent(TextureViewBase*) { |
| return {}; |
| } |
| |
| // SwapChain |
| |
| SwapChain::SwapChain(Device* device, |
| Surface* surface, |
| NewSwapChainBase* previousSwapChain, |
| const SwapChainDescriptor* descriptor) |
| : NewSwapChainBase(device, surface, descriptor) { |
| ASSERT(surface->GetType() == Surface::Type::MetalLayer); |
| |
| if (previousSwapChain != nullptr) { |
| // TODO(cwallez@chromium.org): figure out what should happen when surfaces are used by |
| // multiple backends one after the other. It probably needs to block until the backend |
| // and GPU are completely finished with the previous swapchain. |
| ASSERT(previousSwapChain->GetBackendType() == wgpu::BackendType::Metal); |
| previousSwapChain->DetachFromSurface(); |
| } |
| |
| mLayer = static_cast<CAMetalLayer*>(surface->GetMetalLayer()); |
| ASSERT(mLayer != nullptr); |
| |
| CGSize size = {}; |
| size.width = GetWidth(); |
| size.height = GetHeight(); |
| [mLayer setDrawableSize:size]; |
| |
| [mLayer setFramebufferOnly:(GetUsage() == wgpu::TextureUsage::OutputAttachment)]; |
| [mLayer setDevice:ToBackend(GetDevice())->GetMTLDevice()]; |
| [mLayer setPixelFormat:MetalPixelFormat(GetFormat())]; |
| |
| #if defined(DAWN_PLATFORM_MACOS) |
| if (@available(macos 10.13, *)) { |
| [mLayer setDisplaySyncEnabled:(GetPresentMode() != wgpu::PresentMode::Immediate)]; |
| } |
| #endif // defined(DAWN_PLATFORM_MACOS) |
| |
| // There is no way to control Fifo vs. Mailbox in Metal. |
| } |
| |
| SwapChain::~SwapChain() { |
| DetachFromSurface(); |
| } |
| |
| MaybeError SwapChain::PresentImpl() { |
| ASSERT(mCurrentDrawable != nil); |
| [mCurrentDrawable present]; |
| |
| mTexture->Destroy(); |
| mTexture = nullptr; |
| |
| [mCurrentDrawable release]; |
| mCurrentDrawable = nil; |
| |
| return {}; |
| } |
| |
| ResultOrError<TextureViewBase*> SwapChain::GetCurrentTextureViewImpl() { |
| ASSERT(mCurrentDrawable == nil); |
| mCurrentDrawable = [mLayer nextDrawable]; |
| [mCurrentDrawable retain]; |
| |
| TextureDescriptor textureDesc = GetSwapChainBaseTextureDescriptor(this); |
| |
| // mTexture will add a reference to mCurrentDrawable.texture to keep it alive. |
| mTexture = |
| AcquireRef(new Texture(ToBackend(GetDevice()), &textureDesc, mCurrentDrawable.texture)); |
| return mTexture->CreateView(nullptr); |
| } |
| |
| void SwapChain::DetachFromSurfaceImpl() { |
| ASSERT((mTexture.Get() == nullptr) == (mCurrentDrawable == nil)); |
| |
| if (mTexture.Get() != nullptr) { |
| mTexture->Destroy(); |
| mTexture = nullptr; |
| |
| [mCurrentDrawable release]; |
| mCurrentDrawable = nil; |
| } |
| } |
| |
| }} // namespace dawn_native::metal |