blob: 4d3d503ddbe81eeb75120c8158cb9061da37e676 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
float textureSampleCompare_3a5923() {
float2 arg_2 = (1.0f).xx;
float arg_3 = 1.0f;
float res = arg_0.SampleCmp(arg_1, arg_2, arg_3);
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSampleCompare_3a5923()));
}