blob: fede927fd50807e58393fbb162531173efdffdf5 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
uniform highp sampler2DArrayShadow arg_0_arg_1;
float textureSampleCompare_af1051() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
float res = textureGradOffset(arg_0_arg_1, vec4(vec3(arg_2, float(arg_3)), arg_4), dFdx(arg_2), dFdy(arg_2), ivec2(1));
return res;
}
void fragment_main() {
prevent_dce.inner = textureSampleCompare_af1051();
}
void main() {
fragment_main();
return;
}