commit | 4e6f10fe26cb47222d53b3dbc089720314ef7a7b | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Tue Sep 12 21:27:53 2023 +0000 |
committer | James Price <jrprice@google.com> | Tue Sep 12 21:27:53 2023 +0000 |
tree | 66b3b47e75c3fbc49aff1db24944ed511777d58a | |
parent | 18e089f18ce028fd1ca85a07874269ba74128737 [diff] |
[ir] Add robustness for texture builtins Clamp the coordinates, level, and array index arguments to `textureLoad`, `textureStore`, and `textureDimensions`. Bug: tint:1718 Change-Id: I77b17b9aae05a7ec31ea57b65dad0c17c9959985 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/151120 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.