IR: Fix robustness transform on textureLoad of sampled and depth textures For sampled and depth textures, which contain a 'level' argument, the robustness transform is supposed to clamp 'coords' using the dimensions at the clamped level, but it was looking up dimensions at level 0 instead. Bug: 42250751 Bug: 42251045 Bug: 378541479 Change-Id: I0e7fd6148417b248a9b584ae19818e9027306b63 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214514 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: Antonio Maiorano <amaiorano@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.