| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_BLITCOLORTOCOLORWITHDRAW_H_ |
| #define SRC_DAWN_NATIVE_BLITCOLORTOCOLORWITHDRAW_H_ |
| |
| #include <unordered_map> |
| |
| #include "dawn/native/Error.h" |
| |
| namespace dawn::native { |
| |
| class DeviceBase; |
| class RenderPassEncoder; |
| struct RenderPassDescriptor; |
| class TextureViewBase; |
| |
| struct BlitColorToColorWithDrawPipelineKey { |
| wgpu::TextureFormat colorFormat; |
| wgpu::TextureFormat depthStencilFormat; |
| uint32_t sampleCount = 1; |
| |
| struct HashFunc { |
| size_t operator()(const BlitColorToColorWithDrawPipelineKey& key) const; |
| }; |
| |
| struct EqualityFunc { |
| bool operator()(const BlitColorToColorWithDrawPipelineKey& a, |
| const BlitColorToColorWithDrawPipelineKey& b) const; |
| }; |
| }; |
| |
| using BlitColorToColorWithDrawPipelinesCache = |
| std::unordered_map<BlitColorToColorWithDrawPipelineKey, |
| Ref<RenderPipelineBase>, |
| BlitColorToColorWithDrawPipelineKey::HashFunc, |
| BlitColorToColorWithDrawPipelineKey::EqualityFunc>; |
| |
| // In a MSAA render to single sampled render pass, a color attachment will be used as resolve |
| // target internally and an implicit MSAA texture will be used as the actual color attachment. |
| // |
| // This function performs the load operation for the render pass by blitting the resolve target (the |
| // original color attachment) to the implicit MSAA attachment. |
| // |
| // The function assumes that the render pass is already started. It won't break the render pass, |
| // just performing a draw call to blit. |
| // This is only valid if the device's IsResolveTextureBlitWithDrawSupported() is true. |
| MaybeError BlitMSAARenderToSingleSampledColorWithDraw( |
| DeviceBase* device, |
| RenderPassEncoder* renderEncoder, |
| const RenderPassDescriptor* renderPassDescriptor, |
| uint32_t renderPassImplicitSampleCount); |
| |
| } // namespace dawn::native |
| |
| #endif // SRC_DAWN_NATIVE_BLITCOLORTOCOLORWITHDRAW_H_ |