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.
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test
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tint
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statements
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increment
/
array_element.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
layout
(
binding
=
0
,
std430
)
buffer a_block_ssbo
{
uint
inner
[];
}
a
;
void
tint_symbol
()
{
a
.
inner
[
1
]
=
(
a
.
inner
[
1
]
+
1u
);
}