| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/BindGroup.h" |
| |
| #include "common/Assert.h" |
| #include "common/Math.h" |
| #include "dawn_native/BindGroupLayout.h" |
| #include "dawn_native/Buffer.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/Sampler.h" |
| #include "dawn_native/Texture.h" |
| |
| namespace dawn_native { |
| |
| namespace { |
| |
| // Helper functions to perform binding-type specific validation |
| |
| MaybeError ValidateBufferBinding(const DeviceBase* device, |
| const BindGroupBinding& binding, |
| wgpu::BufferUsage requiredUsage) { |
| if (binding.buffer == nullptr || binding.sampler != nullptr || |
| binding.textureView != nullptr) { |
| return DAWN_VALIDATION_ERROR("expected buffer binding"); |
| } |
| DAWN_TRY(device->ValidateObject(binding.buffer)); |
| |
| uint64_t bufferSize = binding.buffer->GetSize(); |
| uint64_t bindingSize = (binding.size == wgpu::kWholeSize) ? bufferSize : binding.size; |
| if (bindingSize > bufferSize) { |
| return DAWN_VALIDATION_ERROR("Buffer binding size larger than the buffer"); |
| } |
| |
| // Note that no overflow can happen because we already checked that |
| // bufferSize >= bindingSize |
| if (binding.offset > bufferSize - bindingSize) { |
| return DAWN_VALIDATION_ERROR("Buffer binding doesn't fit in the buffer"); |
| } |
| |
| if (!IsAligned(binding.offset, 256)) { |
| return DAWN_VALIDATION_ERROR( |
| "Buffer offset for bind group needs to be 256-byte aligned"); |
| } |
| |
| if (!(binding.buffer->GetUsage() & requiredUsage)) { |
| return DAWN_VALIDATION_ERROR("buffer binding usage mismatch"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateTextureBinding(const DeviceBase* device, |
| const BindGroupBinding& binding, |
| wgpu::TextureUsage requiredUsage, |
| bool multisampledBinding, |
| wgpu::TextureComponentType requiredComponentType, |
| wgpu::TextureViewDimension requiredDimension) { |
| if (binding.textureView == nullptr || binding.sampler != nullptr || |
| binding.buffer != nullptr) { |
| return DAWN_VALIDATION_ERROR("expected texture binding"); |
| } |
| DAWN_TRY(device->ValidateObject(binding.textureView)); |
| |
| TextureBase* texture = binding.textureView->GetTexture(); |
| |
| if (!(texture->GetUsage() & requiredUsage)) { |
| return DAWN_VALIDATION_ERROR("texture binding usage mismatch"); |
| } |
| |
| if (texture->IsMultisampledTexture() != multisampledBinding) { |
| return DAWN_VALIDATION_ERROR("texture multisampling mismatch"); |
| } |
| |
| if (!texture->GetFormat().HasComponentType(requiredComponentType)) { |
| return DAWN_VALIDATION_ERROR("texture component type usage mismatch"); |
| } |
| |
| if (binding.textureView->GetDimension() != requiredDimension) { |
| return DAWN_VALIDATION_ERROR("texture view dimension mismatch"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateSamplerBinding(const DeviceBase* device, |
| const BindGroupBinding& binding) { |
| if (binding.sampler == nullptr || binding.textureView != nullptr || |
| binding.buffer != nullptr) { |
| return DAWN_VALIDATION_ERROR("expected sampler binding"); |
| } |
| DAWN_TRY(device->ValidateObject(binding.sampler)); |
| |
| return {}; |
| } |
| |
| } // anonymous namespace |
| |
| MaybeError ValidateBindGroupDescriptor(DeviceBase* device, |
| const BindGroupDescriptor* descriptor) { |
| if (descriptor->nextInChain != nullptr) { |
| return DAWN_VALIDATION_ERROR("nextInChain must be nullptr"); |
| } |
| |
| DAWN_TRY(device->ValidateObject(descriptor->layout)); |
| |
| const BindGroupLayoutBase::LayoutBindingInfo& layoutInfo = |
| descriptor->layout->GetBindingInfo(); |
| |
| if (descriptor->bindingCount != layoutInfo.mask.count()) { |
| return DAWN_VALIDATION_ERROR("numBindings mismatch"); |
| } |
| |
| std::bitset<kMaxBindingsPerGroup> bindingsSet; |
| for (uint32_t i = 0; i < descriptor->bindingCount; ++i) { |
| const BindGroupBinding& binding = descriptor->bindings[i]; |
| uint32_t bindingIndex = binding.binding; |
| |
| // Check that we can set this binding. |
| if (bindingIndex >= kMaxBindingsPerGroup) { |
| return DAWN_VALIDATION_ERROR("binding index too high"); |
| } |
| |
| if (!layoutInfo.mask[bindingIndex]) { |
| return DAWN_VALIDATION_ERROR("setting non-existent binding"); |
| } |
| |
| if (bindingsSet[bindingIndex]) { |
| return DAWN_VALIDATION_ERROR("binding set twice"); |
| } |
| bindingsSet.set(bindingIndex); |
| |
| // Perform binding-type specific validation. |
| switch (layoutInfo.types[bindingIndex]) { |
| case wgpu::BindingType::UniformBuffer: |
| DAWN_TRY(ValidateBufferBinding(device, binding, wgpu::BufferUsage::Uniform)); |
| break; |
| case wgpu::BindingType::StorageBuffer: |
| case wgpu::BindingType::ReadonlyStorageBuffer: |
| DAWN_TRY(ValidateBufferBinding(device, binding, wgpu::BufferUsage::Storage)); |
| break; |
| case wgpu::BindingType::SampledTexture: |
| DAWN_TRY(ValidateTextureBinding(device, binding, wgpu::TextureUsage::Sampled, |
| layoutInfo.multisampled[bindingIndex], |
| layoutInfo.textureComponentTypes[bindingIndex], |
| layoutInfo.textureDimensions[bindingIndex])); |
| break; |
| case wgpu::BindingType::Sampler: |
| DAWN_TRY(ValidateSamplerBinding(device, binding)); |
| break; |
| case wgpu::BindingType::StorageTexture: |
| UNREACHABLE(); |
| break; |
| } |
| } |
| |
| // This should always be true because |
| // - numBindings has to match between the bind group and its layout. |
| // - Each binding must be set at most once |
| // |
| // We don't validate the equality because it wouldn't be possible to cover it with a test. |
| ASSERT(bindingsSet == layoutInfo.mask); |
| |
| return {}; |
| } |
| |
| // BindGroup |
| |
| BindGroupBase::BindGroupBase(DeviceBase* device, const BindGroupDescriptor* descriptor) |
| : ObjectBase(device), mLayout(descriptor->layout) { |
| for (uint32_t i = 0; i < descriptor->bindingCount; ++i) { |
| const BindGroupBinding& binding = descriptor->bindings[i]; |
| |
| uint32_t bindingIndex = binding.binding; |
| ASSERT(bindingIndex < kMaxBindingsPerGroup); |
| |
| // Only a single binding type should be set, so once we found it we can skip to the |
| // next loop iteration. |
| |
| if (binding.buffer != nullptr) { |
| ASSERT(mBindings[bindingIndex].Get() == nullptr); |
| mBindings[bindingIndex] = binding.buffer; |
| mOffsets[bindingIndex] = binding.offset; |
| uint64_t bufferSize = |
| (binding.size == wgpu::kWholeSize) ? binding.buffer->GetSize() : binding.size; |
| mSizes[bindingIndex] = bufferSize; |
| continue; |
| } |
| |
| if (binding.textureView != nullptr) { |
| ASSERT(mBindings[bindingIndex].Get() == nullptr); |
| mBindings[bindingIndex] = binding.textureView; |
| continue; |
| } |
| |
| if (binding.sampler != nullptr) { |
| ASSERT(mBindings[bindingIndex].Get() == nullptr); |
| mBindings[bindingIndex] = binding.sampler; |
| continue; |
| } |
| } |
| } |
| |
| BindGroupBase::BindGroupBase(DeviceBase* device, ObjectBase::ErrorTag tag) |
| : ObjectBase(device, tag) { |
| } |
| |
| // static |
| BindGroupBase* BindGroupBase::MakeError(DeviceBase* device) { |
| return new BindGroupBase(device, ObjectBase::kError); |
| } |
| |
| BindGroupLayoutBase* BindGroupBase::GetLayout() { |
| ASSERT(!IsError()); |
| return mLayout.Get(); |
| } |
| |
| BufferBinding BindGroupBase::GetBindingAsBufferBinding(size_t binding) { |
| ASSERT(!IsError()); |
| ASSERT(binding < kMaxBindingsPerGroup); |
| ASSERT(mLayout->GetBindingInfo().mask[binding]); |
| ASSERT(mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::UniformBuffer || |
| mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::StorageBuffer || |
| mLayout->GetBindingInfo().types[binding] == |
| wgpu::BindingType::ReadonlyStorageBuffer); |
| BufferBase* buffer = static_cast<BufferBase*>(mBindings[binding].Get()); |
| return {buffer, mOffsets[binding], mSizes[binding]}; |
| } |
| |
| SamplerBase* BindGroupBase::GetBindingAsSampler(size_t binding) { |
| ASSERT(!IsError()); |
| ASSERT(binding < kMaxBindingsPerGroup); |
| ASSERT(mLayout->GetBindingInfo().mask[binding]); |
| ASSERT(mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::Sampler); |
| return static_cast<SamplerBase*>(mBindings[binding].Get()); |
| } |
| |
| TextureViewBase* BindGroupBase::GetBindingAsTextureView(size_t binding) { |
| ASSERT(!IsError()); |
| ASSERT(binding < kMaxBindingsPerGroup); |
| ASSERT(mLayout->GetBindingInfo().mask[binding]); |
| ASSERT(mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::SampledTexture); |
| return static_cast<TextureViewBase*>(mBindings[binding].Get()); |
| } |
| |
| } // namespace dawn_native |