blob: 93b2ffb05b4df557693005e9adac9078900c90d6 [file]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_72bcf7() {
int2 v = int2((1u).xx);
float4 res = arg_0.Load(int4(v, int(1u), int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_72bcf7()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_72bcf7() {
int2 v = int2((1u).xx);
float4 res = arg_0.Load(int4(v, int(1u), int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_72bcf7()));
}