blob: de8fe2e2b645b9f0f799c1ecf0f5e660ade1876d [file] [log] [blame]
#version 310 es
#extension GL_EXT_geometry_shader: require
precision highp float;
precision highp int;
layout(location = 0) out vec4 main_loc0_Output;
vec4 main_inner(uint prim_idx) {
return vec4(float(prim_idx));
}
void main() {
main_loc0_Output = main_inner(uint(gl_PrimitiveID));
}