| #include <metal_stdlib> |
| using namespace metal; |
| struct tint_module_vars_struct { |
| device float2* prevent_dce; |
| }; |
| struct vertex_main_outputs { |
| float4 tint_symbol [[position]]; |
| }; |
| |
| void clamp_0acf8f(tint_module_vars_struct tint_module_vars) { |
| float2 res = float2(1.0f); |
| (*tint_module_vars.prevent_dce) = res; |
| } |
| float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) { |
| clamp_0acf8f(tint_module_vars); |
| return float4(0.0f); |
| } |
| fragment void fragment_main(device float2* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| clamp_0acf8f(tint_module_vars); |
| } |
| kernel void compute_main(device float2* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| clamp_0acf8f(tint_module_vars); |
| } |
| vertex vertex_main_outputs vertex_main(device float2* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)}; |
| } |