commit | 54883c2b4062f3ab672098402fad5daf0d12edbe | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Tue Jun 11 18:24:06 2024 +0000 |
committer | James Price <jrprice@google.com> | Tue Jun 11 18:24:06 2024 +0000 |
tree | 349421ea95f51cae89e67e4426fc2267fbdd31d4 | |
parent | 87eadbb3c589eac0ad07cefe81d2ae99894a6f33 [diff] |
[msl] Handle textureSample builtins Replace them with texture.sample() member functions. Add support for MemberFunctionCall to the printer. Bug: 42251016 Change-Id: I24246253c9e3160ebe712d6e2e7f9d951e94a738 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/192305 Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.