[msl] Handle textureSample builtins Replace them with texture.sample() member functions. Add support for MemberFunctionCall to the printer. Bug: 42251016 Change-Id: I24246253c9e3160ebe712d6e2e7f9d951e94a738 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/192305 Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.