| #include <metal_stdlib> |
| using namespace metal; |
| struct tint_module_vars_struct { |
| device int2* prevent_dce; |
| }; |
| struct vertex_main_outputs { |
| float4 tint_symbol [[position]]; |
| }; |
| |
| void extractBits_a99a8d(tint_module_vars_struct tint_module_vars) { |
| int2 res = int2(0); |
| (*tint_module_vars.prevent_dce) = res; |
| } |
| float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) { |
| extractBits_a99a8d(tint_module_vars); |
| return float4(0.0f); |
| } |
| fragment void fragment_main(device int2* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| extractBits_a99a8d(tint_module_vars); |
| } |
| kernel void compute_main(device int2* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| extractBits_a99a8d(tint_module_vars); |
| } |
| vertex vertex_main_outputs vertex_main(device int2* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)}; |
| } |