blob: 42b61ce6f908496f4c83bee77d93936e3a523812 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void mix_30de36() {
float res = 1.0f;
}
float4 vertex_main_inner() {
mix_30de36();
return float4(0.0f);
}
fragment void fragment_main() {
mix_30de36();
}
kernel void compute_main() {
mix_30de36();
}
vertex vertex_main_outputs vertex_main() {
return vertex_main_outputs{.tint_symbol=vertex_main_inner()};
}