| TextureCubeArray<int4> arg_0 : register(t0, space1); |
| RWByteAddressBuffer prevent_dce : register(u0, space2); |
| void textureDimensions_3c66f0() { |
| arg_0.GetDimensions(1, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w); |
| prevent_dce.Store2(0u, asuint(res)); |
| float4 value : SV_Position; |
| float4 vertex_main_inner() { |
| textureDimensions_3c66f0(); |
| tint_symbol vertex_main() { |
| float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| textureDimensions_3c66f0(); |
| textureDimensions_3c66f0(); |