blob: a24e662f16330e3d4846b1e9799d749c8a8c4c73 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1164 internal compiler error: $B1: { # root
%arg_0:ptr<handle, texture_storage_2d_array<rgba32sint, read_write>, read> = var @binding_point(1, 0)
}
%textureStore_c63f05 = func():void {
$B2: {
%3:texture_storage_2d_array<rgba32sint, read_write> = load %arg_0
%4:void = textureStore %3, vec2<u32>(1u), 1i, vec4<i32>(1i)
ret
}
}
%vertex_main = @vertex func():vec4<f32> [@position] {
$B3: {
%6:void = call %textureStore_c63f05
ret vec4<f32>(0.0f)
}
}
%fragment_main = @fragment func():void {
$B4: {
%8:void = call %textureStore_c63f05
ret
}
}
%compute_main = @compute @workgroup_size(1, 1, 1) func():void {
$B5: {
%10:void = call %textureStore_c63f05
ret
}
}
invalid access control for storage texture
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************