| SKIP: FAILED |
| |
| #version 310 es |
| |
| layout(rg32i) uniform highp writeonly iimage2DArray arg_0; |
| void textureStore_ea30d2() { |
| imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), ivec4(1)); |
| } |
| |
| vec4 vertex_main() { |
| textureStore_ea30d2(); |
| return vec4(0.0f); |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:3: 'image load-store format' : not supported with this profile: es |
| ERROR: 0:3: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(rg32i) uniform highp writeonly iimage2DArray arg_0; |
| void textureStore_ea30d2() { |
| imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), ivec4(1)); |
| } |
| |
| void fragment_main() { |
| textureStore_ea30d2(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:5: 'image load-store format' : not supported with this profile: es |
| ERROR: 0:5: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| layout(rg32i) uniform highp writeonly iimage2DArray arg_0; |
| void textureStore_ea30d2() { |
| imageStore(arg_0, ivec3(uvec3(uvec2(1u), uint(1))), ivec4(1)); |
| } |
| |
| void compute_main() { |
| textureStore_ea30d2(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:3: 'image load-store format' : not supported with this profile: es |
| ERROR: 0:3: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |