| RWByteAddressBuffer prevent_dce : register(u0, space2); |
| void prevent_dce_store(uint offset, matrix<float16_t, 3, 3> value) { |
| prevent_dce.Store<vector<float16_t, 3> >((offset + 0u), value[0u]); |
| prevent_dce.Store<vector<float16_t, 3> >((offset + 8u), value[1u]); |
| prevent_dce.Store<vector<float16_t, 3> >((offset + 16u), value[2u]); |
| void transpose_06794e() { |
| matrix<float16_t, 3, 3> res = matrix<float16_t, 3, 3>((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx); |
| prevent_dce_store(0u, res); |
| float4 value : SV_Position; |
| float4 vertex_main_inner() { |
| tint_symbol vertex_main() { |
| float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |