| #include <metal_stdlib> |
| using namespace metal; |
| struct tint_module_vars_struct { |
| device float4x3* prevent_dce; |
| }; |
| struct vertex_main_outputs { |
| float4 tint_symbol [[position]]; |
| }; |
| |
| void tint_store_and_preserve_padding(device float4x3* const target, float4x3 value_param) { |
| (*target)[0u] = value_param[0u]; |
| (*target)[1u] = value_param[1u]; |
| (*target)[2u] = value_param[2u]; |
| (*target)[3u] = value_param[3u]; |
| } |
| void transpose_d8f8ba(tint_module_vars_struct tint_module_vars) { |
| float4x3 res = float4x3(float3(1.0f), float3(1.0f), float3(1.0f), float3(1.0f)); |
| tint_store_and_preserve_padding(tint_module_vars.prevent_dce, res); |
| } |
| float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) { |
| transpose_d8f8ba(tint_module_vars); |
| return float4(0.0f); |
| } |
| fragment void fragment_main(device float4x3* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| transpose_d8f8ba(tint_module_vars); |
| } |
| kernel void compute_main(device float4x3* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| transpose_d8f8ba(tint_module_vars); |
| } |
| vertex vertex_main_outputs vertex_main(device float4x3* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)}; |
| } |