#include <metal_stdlib> | |
using namespace metal; | |
struct vertex_main_outputs { | |
float4 tint_symbol [[position]]; | |
}; | |
void abs_aedb6d() { | |
float res = 1.0f; | |
} | |
float4 vertex_main_inner() { | |
abs_aedb6d(); | |
return float4(0.0f); | |
} | |
fragment void fragment_main() { | |
abs_aedb6d(); | |
} | |
kernel void compute_main() { | |
abs_aedb6d(); | |
} | |
vertex vertex_main_outputs vertex_main() { | |
return vertex_main_outputs{.tint_symbol=vertex_main_inner()}; | |
} |