| #include <metal_stdlib> |
| using namespace metal; |
| struct tint_module_vars_struct { |
| device int4* prevent_dce; |
| }; |
| struct vertex_main_outputs { |
| float4 tint_symbol [[position]]; |
| }; |
| |
| void clamp_1a32e3(tint_module_vars_struct tint_module_vars) { |
| int4 arg_0 = int4(1); |
| int4 arg_1 = int4(1); |
| int4 arg_2 = int4(1); |
| int4 const v = arg_2; |
| int4 res = min(max(arg_0, arg_1), v); |
| (*tint_module_vars.prevent_dce) = res; |
| } |
| float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) { |
| clamp_1a32e3(tint_module_vars); |
| return float4(0.0f); |
| } |
| fragment void fragment_main(device int4* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| clamp_1a32e3(tint_module_vars); |
| } |
| kernel void compute_main(device int4* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| clamp_1a32e3(tint_module_vars); |
| } |
| vertex vertex_main_outputs vertex_main(device int4* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)}; |
| } |