| #include <metal_stdlib> |
| using namespace metal; |
| struct tint_module_vars_struct { |
| device int3* prevent_dce; |
| }; |
| struct vertex_main_outputs { |
| float4 tint_symbol [[position]]; |
| }; |
| |
| void firstLeadingBit_35053e(tint_module_vars_struct tint_module_vars) { |
| int3 arg_0 = int3(1); |
| uint3 const v = as_type<uint3>(arg_0); |
| uint3 const v_1 = select(~(v), v, (v < uint3(2147483648u))); |
| uint3 const v_2 = select(uint3(16u), uint3(0u), ((v_1 & uint3(4294901760u)) == uint3(0u))); |
| uint3 const v_3 = select(uint3(8u), uint3(0u), (((v_1 >> v_2) & uint3(65280u)) == uint3(0u))); |
| uint3 const v_4 = select(uint3(4u), uint3(0u), ((((v_1 >> v_2) >> v_3) & uint3(240u)) == uint3(0u))); |
| uint3 const v_5 = select(uint3(2u), uint3(0u), (((((v_1 >> v_2) >> v_3) >> v_4) & uint3(12u)) == uint3(0u))); |
| int3 res = as_type<int3>(select((v_2 | (v_3 | (v_4 | (v_5 | select(uint3(1u), uint3(0u), ((((((v_1 >> v_2) >> v_3) >> v_4) >> v_5) & uint3(2u)) == uint3(0u))))))), uint3(4294967295u), (((((v_1 >> v_2) >> v_3) >> v_4) >> v_5) == uint3(0u)))); |
| (*tint_module_vars.prevent_dce) = res; |
| } |
| float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) { |
| firstLeadingBit_35053e(tint_module_vars); |
| return float4(0.0f); |
| } |
| fragment void fragment_main(device int3* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| firstLeadingBit_35053e(tint_module_vars); |
| } |
| kernel void compute_main(device int3* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| firstLeadingBit_35053e(tint_module_vars); |
| } |
| vertex vertex_main_outputs vertex_main(device int3* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)}; |
| } |