| struct frexp_result_vec3_f16 { |
| vector<float16_t, 3> fract; |
| frexp_result_vec3_f16 tint_frexp(vector<float16_t, 3> param_0) { |
| vector<float16_t, 3> exp; |
| vector<float16_t, 3> fract = frexp(param_0, exp); |
| frexp_result_vec3_f16 result = {fract, int3(exp)}; |
| vector<float16_t, 3> arg_0 = (float16_t(1.0h)).xxx; |
| frexp_result_vec3_f16 res = tint_frexp(arg_0); |
| float4 value : SV_Position; |
| float4 vertex_main_inner() { |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |