| #extension GL_AMD_gpu_shader_half_float : require |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| f16vec2 arg_0 = f16vec2(1.0hf); |
| f16vec2 arg_1 = f16vec2(1.0hf); |
| f16vec2 res = reflect(arg_0, arg_1); |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| #extension GL_AMD_gpu_shader_half_float : require |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| f16vec2 arg_0 = f16vec2(1.0hf); |
| f16vec2 arg_1 = f16vec2(1.0hf); |
| f16vec2 res = reflect(arg_0, arg_1); |
| #extension GL_AMD_gpu_shader_half_float : require |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| f16vec2 arg_0 = f16vec2(1.0hf); |
| f16vec2 arg_1 = f16vec2(1.0hf); |
| f16vec2 res = reflect(arg_0, arg_1); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |