blob: 3af0548ae412a59e5f35039e94a162abf94b4849 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1164 internal compiler error: $B1: { # root
%arg_0:ptr<handle, texture_storage_2d_array<r32uint, read_write>, read> = var @binding_point(1, 0)
%prevent_dce:ptr<storage, vec4<u32>, read_write> = var @binding_point(2, 0)
}
%textureLoad_4f5496 = func():void {
$B2: {
%arg_1:ptr<function, vec2<i32>, read_write> = var, vec2<i32>(1i)
%arg_2:ptr<function, i32, read_write> = var, 1i
%6:texture_storage_2d_array<r32uint, read_write> = load %arg_0
%7:vec2<i32> = load %arg_1
%8:i32 = load %arg_2
%9:vec4<u32> = textureLoad %6, %7, %8
%res:ptr<function, vec4<u32>, read_write> = var, %9
%11:vec4<u32> = load %res
store %prevent_dce, %11
ret
}
}
%vertex_main = @vertex func():vec4<f32> [@position] {
$B3: {
%13:void = call %textureLoad_4f5496
ret vec4<f32>(0.0f)
}
}
%fragment_main = @fragment func():void {
$B4: {
%15:void = call %textureLoad_4f5496
ret
}
}
%compute_main = @compute @workgroup_size(1, 1, 1) func():void {
$B5: {
%17:void = call %textureLoad_4f5496
ret
}
}
invalid access control for storage texture
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************