| // Copyright 2018 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef DAWNNATIVE_VULKAN_BINDGROUPLAYOUTVK_H_ | |
| #define DAWNNATIVE_VULKAN_BINDGROUPLAYOUTVK_H_ | |
| #include "dawn_native/BindGroupLayout.h" | |
| #include "common/Serial.h" | |
| #include "common/SlabAllocator.h" | |
| #include "common/vulkan_platform.h" | |
| #include <vector> | |
| namespace dawn_native { namespace vulkan { | |
| class BindGroup; | |
| struct DescriptorSetAllocation; | |
| class DescriptorSetAllocator; | |
| class Device; | |
| VkDescriptorType VulkanDescriptorType(wgpu::BindingType type, bool isDynamic); | |
| // In Vulkan descriptor pools have to be sized to an exact number of descriptors. This means | |
| // it's hard to have something where we can mix different types of descriptor sets because | |
| // we don't know if their vector of number of descriptors will be similar. | |
| // | |
| // That's why that in addition to containing the VkDescriptorSetLayout to create | |
| // VkDescriptorSets for its bindgroups, the layout also acts as an allocator for the descriptor | |
| // sets. | |
| // | |
| // The allocations is done with one pool per descriptor set, which is inefficient, but at least | |
| // the pools are reused when no longer used. Minimizing the number of descriptor pool allocation | |
| // is important because creating them can incur GPU memory allocation which is usually an | |
| // expensive syscall. | |
| class BindGroupLayout final : public BindGroupLayoutBase { | |
| public: | |
| static ResultOrError<BindGroupLayout*> Create(Device* device, | |
| const BindGroupLayoutDescriptor* descriptor); | |
| BindGroupLayout(DeviceBase* device, const BindGroupLayoutDescriptor* descriptor); | |
| VkDescriptorSetLayout GetHandle() const; | |
| ResultOrError<BindGroup*> AllocateBindGroup(Device* device, | |
| const BindGroupDescriptor* descriptor); | |
| void DeallocateBindGroup(BindGroup* bindGroup, | |
| DescriptorSetAllocation* descriptorSetAllocation); | |
| void FinishDeallocation(Serial completedSerial); | |
| private: | |
| ~BindGroupLayout() override; | |
| MaybeError Initialize(); | |
| VkDescriptorSetLayout mHandle = VK_NULL_HANDLE; | |
| SlabAllocator<BindGroup> mBindGroupAllocator; | |
| std::unique_ptr<DescriptorSetAllocator> mDescriptorSetAllocator; | |
| }; | |
| }} // namespace dawn_native::vulkan | |
| #endif // DAWNNATIVE_VULKAN_BINDGROUPLAYOUTVK_H_ |