commit | 57ded6a946f51c25557b990ff7ba89223b2ee1f3 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Aug 22 13:22:22 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Aug 22 13:22:22 2023 +0000 |
tree | d16dfe5bf633ed6c6b70f0a54cbd7e6eb7d8a05c | |
parent | acedcfb89bf83b903b16a8467898232b1c0ee0a4 [diff] |
[tools][gen] Describe how to regenerate files in the header Change-Id: I9b0b9e4ecad25122b4b046c1283333aee48ee246 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/147801 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Kokoro: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.