blob: cdab48a60c8e177040034c20fd8aa301102d81a9 [file] [log] [blame]
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by 'tools/src/cmd/gen' using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// To regenerate run: './tools/run gen'
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
@group(1) @binding(0) var arg_0: texture_2d_array<u32>;
// fn textureLoad(texture: texture_2d_array<u32>, coords: vec2<u32>, array_index: i32, level: u32) -> vec4<u32>
fn textureLoad_a24be1() {
var arg_1 = vec2<u32>(1u);
var arg_2 = 1i;
var arg_3 = 1u;
var res: vec4<u32> = textureLoad(arg_0, arg_1, arg_2, arg_3);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_a24be1();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_a24be1();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_a24be1();
}