@group(1) @binding(0) var arg_0 : texture_storage_2d<rgba16uint, read_write>; | |
fn textureStore_03e7a0() { | |
textureStore(arg_0, vec2<i32>(1i), vec4<u32>(1u)); | |
} | |
@fragment | |
fn fragment_main() { | |
textureStore_03e7a0(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
textureStore_03e7a0(); | |
} |