blob: bd683468d1650ea4e69aafa54bdfa61508541728 [file] [log] [blame]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_b706b1() {
arg_0[(1).xxx] = (1).xxxx;
}
void fragment_main() {
textureStore_b706b1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b706b1();
return;
}