blob: 38b7f648fa4d431529ef5b5ab290327eb839e9fe [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_90a553(texture2d_array<int, access::read_write> tint_symbol) {
int2 arg_1 = int2(1);
uint arg_2 = 1u;
int4 arg_3 = int4(1);
tint_symbol.write(arg_3, uint2(arg_1), arg_2); tint_symbol.fence();
}
fragment void fragment_main(texture2d_array<int, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_90a553(tint_symbol_1);
return;
}
kernel void compute_main(texture2d_array<int, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_90a553(tint_symbol_2);
return;
}