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// Copyright 2022 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_D3D12_EXTERNALIMAGEDXGIIMPL_H_
#define SRC_DAWN_NATIVE_D3D12_EXTERNALIMAGEDXGIIMPL_H_
#include <wrl/client.h>
#include <memory>
#include "dawn/common/LinkedList.h"
#include "dawn/dawn_wsi.h"
#include "dawn/native/D3D12Backend.h"
#include "dawn/native/Error.h"
#include "dawn/native/Forward.h"
#include "dawn/native/IntegerTypes.h"
#include "dawn/native/d3d12/FenceD3D12.h"
#include "dawn/webgpu_cpp.h"
struct ID3D12Resource;
struct ID3D12Fence;
namespace dawn::native::d3d12 {
class D3D11on12ResourceCache;
class Device;
struct ExternalImageDXGIBeginAccessDescriptor;
struct ExternalImageDescriptorDXGISharedHandle;
class ExternalImageDXGIImpl : public LinkNode<ExternalImageDXGIImpl> {
public:
ExternalImageDXGIImpl(Device* backendDevice,
Microsoft::WRL::ComPtr<ID3D12Resource> d3d12Resource,
const TextureDescriptor* textureDescriptor,
bool useFenceSynchronization);
~ExternalImageDXGIImpl();
ExternalImageDXGIImpl(const ExternalImageDXGIImpl&) = delete;
ExternalImageDXGIImpl& operator=(const ExternalImageDXGIImpl&) = delete;
void Destroy();
bool IsValid() const;
WGPUTexture BeginAccess(const ExternalImageDXGIBeginAccessDescriptor* descriptor);
void EndAccess(WGPUTexture texture, ExternalImageDXGIFenceDescriptor* signalFence);
private:
Device* mBackendDevice = nullptr;
Microsoft::WRL::ComPtr<ID3D12Resource> mD3D12Resource;
const bool mUseFenceSynchronization;
std::unique_ptr<D3D11on12ResourceCache> mD3D11on12ResourceCache;
wgpu::TextureUsage mUsage;
wgpu::TextureUsage mUsageInternal = wgpu::TextureUsage::None;
wgpu::TextureDimension mDimension;
Extent3D mSize;
wgpu::TextureFormat mFormat;
uint32_t mMipLevelCount;
uint32_t mSampleCount;
};
} // namespace dawn::native::d3d12
#endif // SRC_DAWN_NATIVE_D3D12_EXTERNALIMAGEDXGIIMPL_H_