Cache VkFramebuffers It seems that creation of VkFramebuffers is more expensive than expected on mobile devices, so this introduces a framebuffer cache that mimics the existing Vulkan Render Pass cache in hopes of reducing that overhead. Bug: 416088623 Change-Id: I89bc608fc66b088d267c0263f79ed93fcdbe890a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/243636 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Brandon Jones <bajones@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.