blob: 8c1e7743ff4bc4d1e613a71b338c551c8d6eee9c [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
f16mat2x3 inner;
} tint_symbol;
layout(binding = 1, std430) buffer tint_symbol_block_ssbo_1 {
f16mat2x3 inner;
} tint_symbol_1;
void assign_and_preserve_padding_tint_symbol_1(f16mat2x3 value) {
tint_symbol_1.inner[0] = value[0u];
tint_symbol_1.inner[1] = value[1u];
}
void tint_symbol_2() {
assign_and_preserve_padding_tint_symbol_1(tint_symbol.inner);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol_2();
return;
}