| var<private> x_GLF_color : vec4<f32>; |
| |
| fn f_() -> vec3<f32> { |
| var iteration : i32; |
| var k : i32; |
| iteration = 0; |
| k = 0; |
| loop { |
| let x_7 : i32 = k; |
| if ((x_7 < 100)) { |
| } else { |
| break; |
| } |
| let x_8 : i32 = iteration; |
| iteration = (x_8 + 1); |
| |
| continuing { |
| let x_10 : i32 = k; |
| k = (x_10 + 1); |
| } |
| } |
| let x_12 : i32 = iteration; |
| if ((x_12 < 100)) { |
| let x_13 : i32 = iteration; |
| let x_15 : i32 = iteration; |
| return vec3<f32>(1.0, f32((x_13 - 1)), f32((x_15 - 1))); |
| } else { |
| loop { |
| loop { |
| return vec3<f32>(1.0, 0.0, 0.0); |
| } |
| } |
| } |
| } |
| |
| fn main_1() { |
| let x_35 : vec3<f32> = f_(); |
| x_GLF_color = vec4<f32>(x_35.x, x_35.y, x_35.z, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |