commit | 5f21563dd99745f91dbef2b3527b19f900b9e0cf | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Mon Oct 28 19:38:42 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Oct 28 19:38:42 2024 +0000 |
tree | 95a7c2a2b48b17e6ca1542baa45c321c396c19a4 | |
parent | 9eb59d0759562c191123a62f605159ad6a5b9da8 [diff] |
HLSL-IR: Use stable_sort to sort members in ShaderIO (part 2) I only updated one of the two calls to std::sort in my last CL: https://dawn-review.googlesource.com/c/dawn/+/212355 Bug: 364865292 Bug: 376052018 Change-Id: I7c9e2ac4637cda98d8c1349cfb7ec6dd5b5a815f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/212738 Auto-Submit: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.