enable f16; | |
struct FragmentInputs0 { | |
@builtin(position) | |
position : vec4<f32>, | |
@location(0) @interpolate(flat) | |
loc0 : i32, | |
} | |
struct FragmentInputs1 { | |
@location(3) | |
loc3 : vec4<f32>, | |
@location(5) | |
loc5 : vec3<f16>, | |
@builtin(sample_mask) | |
sample_mask : u32, | |
} | |
@fragment | |
fn main(inputs0 : FragmentInputs0, @builtin(front_facing) front_facing : bool, @location(1) @interpolate(flat) loc1 : u32, @builtin(sample_index) sample_index : u32, inputs1 : FragmentInputs1, @location(2) loc2 : f32, @location(4) loc4 : f16) { | |
if (front_facing) { | |
let foo : vec4<f32> = inputs0.position; | |
let bar : u32 = (sample_index + inputs1.sample_mask); | |
let i : i32 = inputs0.loc0; | |
let u : u32 = loc1; | |
let f : f32 = loc2; | |
let v : vec4<f32> = inputs1.loc3; | |
let x : f16 = loc4; | |
let y : vec3<f16> = inputs1.loc5; | |
} | |
} |