#include <metal_stdlib> | |
using namespace metal; | |
struct VertexInputs { | |
uint vertex_index; | |
uint instance_index; | |
}; | |
struct tint_symbol_1 { | |
float4 value [[position]]; | |
}; | |
float4 tint_symbol_inner(VertexInputs inputs) { | |
uint const foo = (inputs.vertex_index + inputs.instance_index); | |
return float4(0.0f); | |
} | |
vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]]) { | |
VertexInputs const tint_symbol_2 = {.vertex_index=vertex_index, .instance_index=instance_index}; | |
float4 const inner_result = tint_symbol_inner(tint_symbol_2); | |
tint_symbol_1 wrapper_result = {}; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |