| vector<float16_t, 3> loc5; |
| float16_t loc4 : TEXCOORD4; |
| vector<float16_t, 3> loc5 : TEXCOORD5; |
| uint vertex_index : SV_VertexID; |
| uint instance_index : SV_InstanceID; |
| float4 value : SV_Position; |
| float4 main_inner(VertexInputs0 inputs0, uint loc1, uint instance_index, VertexInputs1 inputs1, float16_t loc4) { |
| const uint foo = (inputs0.vertex_index + instance_index); |
| const int i = inputs0.loc0; |
| const float f = inputs1.loc2; |
| const float4 v = inputs1.loc3; |
| const float16_t x = loc4; |
| const vector<float16_t, 3> y = inputs1.loc5; |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const VertexInputs0 tint_symbol_3 = {tint_symbol.vertex_index, tint_symbol.loc0}; |
| const VertexInputs1 tint_symbol_4 = {tint_symbol.loc2, tint_symbol.loc3, tint_symbol.loc5}; |
| const float4 inner_result = main_inner(tint_symbol_3, tint_symbol.loc1, tint_symbol.instance_index, tint_symbol_4, tint_symbol.loc4); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.value = inner_result; |