| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <memory> |
| #include <utility> |
| #include <vector> |
| |
| #include "dawn/dawn_proc.h" |
| #include "dawn/tests/DawnTest.h" |
| #include "dawn/utils/SystemUtils.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| class DeviceInitializationTest : public testing::Test { |
| protected: |
| void SetUp() override { dawnProcSetProcs(&native::GetProcs()); } |
| |
| void TearDown() override { dawnProcSetProcs(nullptr); } |
| |
| // Test that the device can still be used by testing a buffer copy. |
| void ExpectDeviceUsable(wgpu::Device device) { |
| wgpu::Buffer src = |
| utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::CopySrc, {1, 2, 3, 4}); |
| |
| wgpu::Buffer dst = utils::CreateBufferFromData<uint32_t>( |
| device, wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead, {0, 0, 0, 0}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyBufferToBuffer(src, 0, dst, 0, 4 * sizeof(uint32_t)); |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| device.GetQueue().Submit(1, &commands); |
| |
| bool done = false; |
| dst.MapAsync( |
| wgpu::MapMode::Read, 0, 4 * sizeof(uint32_t), |
| [](WGPUBufferMapAsyncStatus status, void* userdata) { |
| EXPECT_EQ(status, WGPUBufferMapAsyncStatus_Success); |
| *static_cast<bool*>(userdata) = true; |
| }, |
| &done); |
| |
| // Note: we can't actually test this if Tick moves over to |
| // wgpuInstanceProcessEvents. We can still test that object creation works |
| // without crashing. |
| while (!done) { |
| device.Tick(); |
| utils::USleep(100); |
| } |
| |
| const uint32_t* mapping = static_cast<const uint32_t*>(dst.GetConstMappedRange()); |
| EXPECT_EQ(mapping[0], 1u); |
| EXPECT_EQ(mapping[1], 2u); |
| EXPECT_EQ(mapping[2], 3u); |
| EXPECT_EQ(mapping[3], 4u); |
| } |
| }; |
| |
| // Test that device operations are still valid if the reference to the instance |
| // is dropped. |
| TEST_F(DeviceInitializationTest, DeviceOutlivesInstance) { |
| // Get properties of all available adapters and then free the instance. |
| // We want to create a device on a fresh instance and adapter each time. |
| std::vector<wgpu::AdapterProperties> availableAdapterProperties; |
| { |
| auto instance = std::make_unique<native::Instance>(); |
| for (const native::Adapter& adapter : instance->EnumerateAdapters()) { |
| wgpu::AdapterProperties properties; |
| adapter.GetProperties(&properties); |
| |
| if (properties.backendType == wgpu::BackendType::Null) { |
| continue; |
| } |
| |
| availableAdapterProperties.push_back(std::move(properties)); |
| } |
| } |
| |
| for (const wgpu::AdapterProperties& desiredProperties : availableAdapterProperties) { |
| wgpu::Device device; |
| |
| auto instance = std::make_unique<native::Instance>(); |
| for (native::Adapter& adapter : instance->EnumerateAdapters()) { |
| wgpu::AdapterProperties properties; |
| adapter.GetProperties(&properties); |
| |
| if (properties.deviceID == desiredProperties.deviceID && |
| properties.vendorID == desiredProperties.vendorID && |
| properties.adapterType == desiredProperties.adapterType && |
| properties.backendType == desiredProperties.backendType) { |
| // Create the device, destroy the instance, and break out of the loop. |
| device = wgpu::Device::Acquire(adapter.CreateDevice()); |
| instance.reset(); |
| break; |
| } |
| } |
| |
| if (device) { |
| ExpectDeviceUsable(std::move(device)); |
| } |
| } |
| } |
| |
| // Test that it is still possible to create a device from an adapter after the reference to the |
| // instance is dropped. |
| TEST_F(DeviceInitializationTest, AdapterOutlivesInstance) { |
| // Get properties of all available adapters and then free the instance. |
| // We want to create a device on a fresh instance and adapter each time. |
| std::vector<wgpu::AdapterProperties> availableAdapterProperties; |
| { |
| auto instance = std::make_unique<native::Instance>(); |
| for (const native::Adapter& adapter : instance->EnumerateAdapters()) { |
| wgpu::AdapterProperties properties; |
| adapter.GetProperties(&properties); |
| |
| if (properties.backendType == wgpu::BackendType::Null) { |
| continue; |
| } |
| // TODO(dawn:1705): Remove this once D3D11 backend is fully implemented. |
| if (properties.backendType == wgpu::BackendType::D3D11) { |
| continue; |
| } |
| availableAdapterProperties.push_back(std::move(properties)); |
| } |
| } |
| |
| for (const wgpu::AdapterProperties& desiredProperties : availableAdapterProperties) { |
| wgpu::Adapter adapter; |
| |
| auto instance = std::make_unique<native::Instance>(); |
| // Save a pointer to the instance. |
| // It will only be valid as long as the instance is alive. |
| WGPUInstance unsafeInstancePtr = instance->Get(); |
| |
| for (native::Adapter& nativeAdapter : instance->EnumerateAdapters()) { |
| wgpu::AdapterProperties properties; |
| nativeAdapter.GetProperties(&properties); |
| |
| if (properties.deviceID == desiredProperties.deviceID && |
| properties.vendorID == desiredProperties.vendorID && |
| properties.adapterType == desiredProperties.adapterType && |
| properties.backendType == desiredProperties.backendType) { |
| // Save the adapter, and reset the instance. |
| // Check that the number of adapters before the reset is > 0, and after the reset |
| // is 0. Unsafe, but we assume the pointer is still valid since the adapter is |
| // holding onto the instance. The instance should have cleared all internal |
| // references to adapters when the last external ref is dropped. |
| adapter = wgpu::Adapter(nativeAdapter.Get()); |
| EXPECT_GT(native::GetPhysicalDeviceCountForTesting(unsafeInstancePtr), 0u); |
| instance.reset(); |
| EXPECT_EQ(native::GetPhysicalDeviceCountForTesting(unsafeInstancePtr), 0u); |
| break; |
| } |
| } |
| |
| if (adapter) { |
| ExpectDeviceUsable(adapter.CreateDevice()); |
| } |
| } |
| } |
| |
| } // anonymous namespace |
| } // namespace dawn |